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Scenery Designs |
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When the first designer came out for Microsoft's Flight Simulator®, it allowed the freeware world to mushroom and each version has compounded the growth. I simply did not know just how much of my time I actually would be spending devoted to all of the hobbies opportunities that were now available to me. Although it seems like a never ending battle to keep up with the hardware and software its definitely been worth it. Since that day I have moved from designing geographical features and airports, to macro building and virtual airline flying and managing. I've learned to manipulate DOS commands and navigate different versions of Windows to webpage design. Each new version seems to take me into further exploration of the capabilities of the program and the imagination of some very gifted individuals I have met on the information highway. |
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Flight Simulator History and Background
Flight simulator 3 was probably influential for most of us to move to the 286 PC. We boasted about having 1 to 2 megs of RAM. There still was no designer but with a little tweaking of your config.sys and autoexec.bat Flight Simulator became what we believed to be more realistic. I remember those square patterns of dots resembling towns when you flew around at night. Looked great on the old Goldstar monitor anyway and you had a few more models to fly.
I later began using the Apollo Scenery and Object Designer and I got back to the same point as I was with version 4. But of course by this time new freeware and shareware products outclassed the older programs I was using to create photorealistic scenery. Great payware products also evolved during this period sending me back to the drawing board.
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